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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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#define CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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#pragma once
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class CUsedResources;
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class CVarBlock;
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struct IVariable;
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/*! Implements exporting of all loaded resources to specified directory.
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*
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*/
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class CGameResourcesExporter
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{
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public:
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void ChooseDirectoryAndSave();
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void ChooseDirectory();
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void Save(const QString& outputDirectory);
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void GatherAllLoadedResources();
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void SetUsedResources(CUsedResources& resources);
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private:
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typedef QStringList Files;
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static Files m_files;
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QString m_path;
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//////////////////////////////////////////////////////////////////////////
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// Functions that gather files from editor subsystems.
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//////////////////////////////////////////////////////////////////////////
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void GetFilesFromObjects();
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void GetFilesFromVarBlock(CVarBlock* pVB);
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void GetFilesFromVariable(IVariable* pVar);
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};
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#endif // CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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