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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef _CREVOLUMEOBJECT_
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#define _CREVOLUMEOBJECT_
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#pragma once
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#include "VertexFormats.h"
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struct IVolumeObjectRenderNode;
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struct IVolumeTexture
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{
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public:
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virtual ~IVolumeTexture() {}
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virtual void Release() = 0;
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virtual bool Create(unsigned int width, unsigned int height, unsigned int depth, unsigned char* pData) = 0;
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virtual bool Update(unsigned int width, unsigned int height, unsigned int depth, const unsigned char* pData) = 0;
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virtual int GetTexID() const = 0;
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virtual uint32 GetWidth() const = 0;
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virtual uint32 GetHeight() const = 0;
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virtual uint32 GetDepth() const = 0;
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virtual ITexture* GetTexture() const = 0;
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};
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class CREVolumeObject
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: public CRendElementBase
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{
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public:
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CREVolumeObject();
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virtual ~CREVolumeObject();
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual IVolumeTexture* CreateVolumeTexture() const;
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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Vec3 m_center;
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Matrix34 m_matInv;
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Vec3 m_eyePosInWS;
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Vec3 m_eyePosInOS;
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Plane_tpl<f32> m_volumeTraceStartPlane;
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AABB m_renderBoundsOS;
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bool m_viewerInsideVolume;
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bool m_nearPlaneIntersectsVolume;
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float m_alpha;
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float m_scale;
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IVolumeTexture* m_pDensVol;
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IVolumeTexture* m_pShadVol;
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_smart_ptr<IRenderMesh> m_pHullMesh;
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};
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#endif // #ifndef _CREVOLUMEOBJECT_
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