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o3de/Gems/PhysX/Code/Include/PhysX/ColliderShapeBus.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace PhysX
{
/// Messages serviced by a PhysX collider component's shape.
/// A PhysX collider component shape represents the 3D geometry of a collider.
class ColliderShapeRequests
: public AZ::ComponentBus
{
public:
/// Gets the world space AABB of the collider's shape.
virtual AZ::Aabb GetColliderShapeAabb() = 0;
/// Checks if this collider shape is a trigger.
virtual bool IsTrigger() = 0;
};
using ColliderShapeRequestBus = AZ::EBus<ColliderShapeRequests>;
}