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o3de/Gems/Multiplayer/Code/Source/NetworkEntity
amzn-sean 38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
..
EntityReplication Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
NetworkEntityAuthorityTracker.cpp Addressing PR feedback 4 years ago
NetworkEntityAuthorityTracker.h Addressing PR feedback 4 years ago
NetworkEntityHandle.cpp Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 4 years ago
NetworkEntityManager.cpp Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
NetworkEntityManager.h Build fix after the merge from dev 4 years ago
NetworkEntityRpcMessage.cpp Multiplayer 5 years ago
NetworkEntityTracker.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.h Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.inl Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityUpdateMessage.cpp Fix 3-way replication for when an object migrates in rapid succession 4 years ago
NetworkSpawnableLibrary.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetworkSpawnableLibrary.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago