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o3de/Gems/Multiplayer/Code/Source/Components
amzn-sean 38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
..
LocalPredictionPlayerInputComponent.cpp Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerComponentRegistry.cpp Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetBindComponent.cpp Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality 4 years ago
NetworkCharacterComponent.cpp merging latest dev 4 years ago
NetworkHierarchyChildComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 4 years ago
NetworkHierarchyRootComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkTransformComponent.cpp Fixed client hierarchy construction to check for authority instead of controller 4 years ago