7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
40 lines
728 B
Plaintext
40 lines
728 B
Plaintext
{
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"Source" : "SimpleTextured.azsl",
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"DepthStencilState" : {
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"Depth" : {
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"Enable" : false,
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"CompareFunc" : "Always"
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}
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},
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"RasterState" : {
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"DepthClipEnable" : false,
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"CullMode" : "None"
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},
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"BlendState" : {
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"Enable" : true,
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"BlendSource" : "One",
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"BlendDest" : "AlphaSourceInverse",
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"BlendOp" : "Add"
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},
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"DrawList" : "2dpass",
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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},
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{
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"name": "MainPS",
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"type": "Fragment"
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}
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]
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}
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}
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