dc98a56d45
* Multiple cleanups ( tidy etc. ) Coalesce nested namespaces. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Multiple cleanups ( tidy etc. ) cntd. Converted Uuid into POD ( defaulted the constructor ) Add `&/const &` to `for` loops that benefit from their use Some Qt optimizations ( string ref, prevent container detaches, etc. ) Replace `::bind` in a few places. Replaced the use of AZ_CRC with AZ_CRC_CE in a few places. Replace a few `typedef`s with `using`s Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Linux compilation fix. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix vs2019 build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Small clang re-format in StringFunc.cpp Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply reviewer's suggestions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Serialization/Utils.h>
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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class ExportEventContext;
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}
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}
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namespace RPI
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{
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/**
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* This is the central component that drive the process of exporting a scene to Model
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* and Material assets. It delegates asset-build duties to other components like
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* ModelAssetBuilderComponent and MaterialAssetBuilderComponent via export events.
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*/
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class ModelExporterComponent : public SceneAPI::SceneCore::ExportingComponent
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{
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public:
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AZ_COMPONENT(
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ModelExporterComponent,
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"{AE42AB62-A4D6-4147-88A0-692549EE5427}",
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SceneAPI::SceneCore::ExportingComponent);
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static void Reflect(ReflectContext* context);
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ModelExporterComponent();
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~ModelExporterComponent() override = default;
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SceneAPI::Events::ProcessingResult ExportModel(SceneAPI::Events::ExportEventContext& context) const;
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private:
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struct AssetExportContext
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{
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AssetExportContext() = default;
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AssetExportContext(
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AZStd::string_view relativeFileName,
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AZStd::string_view extension,
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Uuid sourceUuid,
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DataStream::StreamType dataStreamType);
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AZStd::string_view m_relativeFileName;
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AZStd::string_view m_extension;
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const Uuid m_sourceUuid = Uuid::CreateNull();
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const DataStream::StreamType m_dataStreamType = DataStream::ST_BINARY;
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};
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template<class T>
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bool ExportAsset(
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const Data::Asset<T>& asset,
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const AssetExportContext& assetContext,
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SceneAPI::Events::ExportEventContext& eventContext,
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const char* assetTypeDebugName) const;
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};
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} // namespace RPI
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} // namespace AZ
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