Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelExporterComponent.h
T
Artur K dc98a56d45 Clang/Clazy pass over AzCore (#5045)
* Multiple cleanups ( tidy etc. )

Coalesce nested namespaces.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Multiple cleanups ( tidy etc. ) cntd.

Converted Uuid into POD ( defaulted the constructor )
Add `&/const &` to `for` loops that benefit from their use
Some Qt optimizations ( string ref, prevent container detaches, etc. )
Replace `::bind` in a few places.
Replaced the use of AZ_CRC with AZ_CRC_CE in a few places.
Replace a few `typedef`s with `using`s

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Linux compilation fix.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix vs2019 build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Small clang re-format in StringFunc.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply reviewer's suggestions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-11-18 10:09:22 +00:00

71 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Serialization/Utils.h>
#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
class ExportEventContext;
}
}
namespace RPI
{
/**
* This is the central component that drive the process of exporting a scene to Model
* and Material assets. It delegates asset-build duties to other components like
* ModelAssetBuilderComponent and MaterialAssetBuilderComponent via export events.
*/
class ModelExporterComponent : public SceneAPI::SceneCore::ExportingComponent
{
public:
AZ_COMPONENT(
ModelExporterComponent,
"{AE42AB62-A4D6-4147-88A0-692549EE5427}",
SceneAPI::SceneCore::ExportingComponent);
static void Reflect(ReflectContext* context);
ModelExporterComponent();
~ModelExporterComponent() override = default;
SceneAPI::Events::ProcessingResult ExportModel(SceneAPI::Events::ExportEventContext& context) const;
private:
struct AssetExportContext
{
AssetExportContext() = default;
AssetExportContext(
AZStd::string_view relativeFileName,
AZStd::string_view extension,
Uuid sourceUuid,
DataStream::StreamType dataStreamType);
AZStd::string_view m_relativeFileName;
AZStd::string_view m_extension;
const Uuid m_sourceUuid = Uuid::CreateNull();
const DataStream::StreamType m_dataStreamType = DataStream::ST_BINARY;
};
template<class T>
bool ExportAsset(
const Data::Asset<T>& asset,
const AssetExportContext& assetContext,
SceneAPI::Events::ExportEventContext& eventContext,
const char* assetTypeDebugName) const;
};
} // namespace RPI
} // namespace AZ