Files
o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/OutputTransform.shader
T
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-10-22 11:10:37 -07:00

23 lines
347 B
GLSL

{
"Source" : "OutputTransform.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
},
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}