2ae8477683
Changes include: - Move config files from ImageProcessingAtom/Config/ folder to ImageProcessingAtom/Assets/Config/ folder so it can be watched as source depencies. - Change GetSuggestedPreset function so it can return certain preset for certain file name. - Move file mask mappings from preset to ImageBuilder.settings. But the file masks in preset can still be used. - Changed from using project config folder's imageBuilder.Settings for override to using it as json merge patch. - Expose GetFileHash function in AssetBuilderSDK api. Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
33 lines
1006 B
C++
33 lines
1006 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/ImageProcessing/ImageObject.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace ImageProcessingAtom
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{
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namespace Utils
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{
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EPixelFormat RHIFormatToPixelFormat(AZ::RHI::Format rhiFormat, bool& isSRGB);
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AZ::RHI::Format PixelFormatToRHIFormat(EPixelFormat pixelFormat, bool isSrgb);
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AZ::Data::Asset<AZ::RPI::StreamingImageAsset> LoadImageAsset(const AZ::Data::AssetId& assetId);
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IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::AssetId& assetId);
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IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& asset);
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bool SaveImageToDdsFile(IImageObjectPtr image, AZStd::string_view filePath);
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bool NeedAlphaChannel(EAlphaContent alphaContent);
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}
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}
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