1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
116 lines
4.0 KiB
C++
116 lines
4.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Processing/ImageObjectImpl.h>
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#include <Processing/ImageConvert.h>
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#include <Processing/PixelFormatInfo.h>
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#include <Converters/PixelOperation.h>
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///////////////////////////////////////////////////////////////////////////////////
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//functions for maintaining alpha coverage.
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namespace ImageProcessingAtom
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{
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void CImageObject::TransferAlphaCoverage(const TextureSettings* textureSetting, const IImageObjectPtr srcImg)
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{
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EPixelFormat srcFmt = srcImg->GetPixelFormat();
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//both this image and src image need to be uncompressed
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if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat)
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|| !CPixelFormats::GetInstance().IsPixelFormatUncompressed(srcFmt))
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{
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AZ_Assert(false, "Both source image and dest image need to be uncompressed");
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return;
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}
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const float fAlphaRef = 0.5f; // Seems to give good overall results
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const float fDesiredAlphaCoverage = srcImg->ComputeAlphaCoverage(0, fAlphaRef);
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//create pixel operation function
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IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
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//get count of bytes per pixel
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AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
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for (uint32 mip = 0; mip < GetMipCount(); mip++)
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{
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const float fAlphaOffset = textureSetting->ComputeMIPAlphaOffset(mip);
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const float fAlphaScale = ComputeAlphaCoverageScaleFactor(mip, fDesiredAlphaCoverage, fAlphaRef);
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AZ::u8* pixelBuf = m_mips[mip]->m_pData;
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const AZ::u32 pixelCount = GetPixelCount(mip);
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for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
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{
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float r, g, b, a;
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pixelOp->GetRGBA(pixelBuf, r, g, b, a);
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a = AZ::GetMin(a * fAlphaScale + fAlphaOffset, 1.0f);
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pixelOp->SetRGBA(pixelBuf, r, g, b, a);
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}
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}
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}
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float CImageObject::ComputeAlphaCoverageScaleFactor(AZ::u32 mip, float fDesiredCoverage, float fAlphaRef) const
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{
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float minAlphaRef = 0.0f;
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float maxAlphaRef = 1.0f;
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float midAlphaRef = 0.5f;
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// Find best alpha test reference value using a binary search
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for (int i = 0; i < 10; i++)
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{
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const float currentCoverage = ComputeAlphaCoverage(mip, midAlphaRef);
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if (currentCoverage > fDesiredCoverage)
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{
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minAlphaRef = midAlphaRef;
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}
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else if (currentCoverage < fDesiredCoverage)
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{
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maxAlphaRef = midAlphaRef;
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}
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else
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{
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break;
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}
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midAlphaRef = (minAlphaRef + maxAlphaRef) * 0.5f;
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}
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return fAlphaRef / midAlphaRef;
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}
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float CImageObject::ComputeAlphaCoverage(AZ::u32 mip, float fAlphaRef) const
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{
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//This function only works with uncompressed image
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if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat))
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{
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AZ_Assert(false, "This image need to be uncompressed");
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return 0;
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}
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uint32 coverage = 0;
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//create pixel operation function
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IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
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//get count of bytes per pixel
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AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
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AZ::u8* pixelBuf = m_mips[mip]->m_pData;
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const AZ::u32 pixelCount = GetPixelCount(mip);
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for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
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{
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float r, g, b, a;
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pixelOp->GetRGBA(pixelBuf, r, g, b, a);
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coverage += a > fAlphaRef;
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}
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return (float)coverage / (float)(pixelCount);
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}
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} // namespace ImageProcessingAtom
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