You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Include/Multiplayer/ReplicationWindows/IReplicationWindow.h

47 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/MultiplayerTypes.h>
#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
#include <AzCore/std/containers/map.h>
namespace Multiplayer
{
class EntityReplicator;
struct EntityReplicationData
{
EntityReplicationData() = default;
NetEntityRole m_netEntityRole = NetEntityRole::InvalidRole;
float m_priority = 0.0f;
};
using ReplicationSet = AZStd::map<ConstNetworkEntityHandle, EntityReplicationData>;
using RpcMessages = AZStd::list<NetworkEntityRpcMessage>;
using EntityReplicatorList = AZStd::deque<EntityReplicator*>;
class IReplicationWindow
{
public:
virtual ~IReplicationWindow() = default;
virtual bool ReplicationSetUpdateReady() = 0;
virtual const ReplicationSet& GetReplicationSet() const = 0;
//! Max number of entities we can send updates for in one frame
virtual uint32_t GetMaxProxyEntityReplicatorSendCount() const = 0;
virtual bool IsInWindow(const ConstNetworkEntityHandle& entityPtr, NetEntityRole& outNetworkRole) const = 0;
virtual void UpdateWindow() = 0;
virtual AzNetworking::PacketId SendEntityUpdateMessages(NetworkEntityUpdateVector& entityUpdateVector) = 0;
virtual void SendEntityRpcs(NetworkEntityRpcVector& entityRpcVector, bool reliable) = 0;
virtual void DebugDraw() const = 0;
};
}