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o3de/Code/Tools/SceneAPI/SceneData/GraphData/BoneData.cpp

63 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <SceneAPI/SceneData/GraphData/BoneData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
void BoneData::SetWorldTransform(const SceneAPI::DataTypes::MatrixType& transform)
{
m_worldTransform = transform;
}
const SceneAPI::DataTypes::MatrixType& BoneData::GetWorldTransform() const
{
return m_worldTransform;
}
void BoneData::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<BoneData>()->Version(1)
->Field("worldTransform", &BoneData::m_worldTransform);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<BoneData>("Bone data", "Data this individual bone contributes to the overall skeleton.")
->DataElement(AZ::Edit::UIHandlers::Default, &BoneData::m_worldTransform, "World", "World transform this bone contributes to the overall skeleton.");
}
}
BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->Class<SceneAPI::DataTypes::IBoneData>()
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "scene");
behaviorContext->Class<AZ::SceneData::GraphData::BoneData>()
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "scene")
->Method("GetWorldTransform", &BoneData::GetWorldTransform);
}
}
} // namespace GraphData
} // namespace SceneData
} // namespace AZ