Files
o3de/Code/Tools/ProjectManager/Source/EngineScreenCtrl.h
T
AMZN-nggieber 357e823323 Add Initial Gem Repository Management Screen (#4172)
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed name of added to enabled, disabled define, removed unused functions

Signed-off-by: nggieber <nggieber@amazon.com>

* Added eof nl to qss

Signed-off-by: nggieber <nggieber@amazon.com>
2021-09-20 08:36:29 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <ScreenWidget.h>
#endif
namespace O3DE::ProjectManager
{
QT_FORWARD_DECLARE_CLASS(EngineSettingsScreen)
QT_FORWARD_DECLARE_CLASS(GemRepoScreen)
class EngineScreenCtrl
: public ScreenWidget
{
public:
explicit EngineScreenCtrl(QWidget* parent = nullptr);
~EngineScreenCtrl() = default;
ProjectManagerScreen GetScreenEnum() override;
QString GetTabText() override;
bool IsTab() override;
EngineSettingsScreen* m_engineSettingsScreen = nullptr;
GemRepoScreen* m_gemRepoScreen = nullptr;
};
} // namespace O3DE::ProjectManager