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67 lines
1.5 KiB
Batchfile
67 lines
1.5 KiB
Batchfile
:: Launches maya wityh a bunch of local hooks for Lumberyard
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:: ToDo: move all of this to a .json data driven boostrapping system
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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%~d0
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cd %~dp0
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PUSHD %~dp0
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echo ________________________________
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echo ~ calling PROJ_Env.bat
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:: Keep changes local
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SETLOCAL enableDelayedExpansion
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:: PY version Major
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set DCCSI_PY_VERSION_MAJOR=2
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echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR%
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:: PY version Major
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set DCCSI_PY_VERSION_MINOR=7
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echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR%
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:: Maya Version
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set MAYA_VERSION=2020
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echo MAYA_VERSION = %MAYA_VERSION%
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:: if a local customEnv.bat exists, run it
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IF EXIST "%~dp0Project_Env.bat" CALL %~dp0Project_Env.bat
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echo ________________________________
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echo Launching Maya %MAYA_VERSION% for Lumberyard...
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:::: Set Maya native project acess to this project
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::set MAYA_PROJECT=%LY_PROJECT%
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::echo MAYA_PROJECT = %MAYA_PROJECT%
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:: DX11 Viewport
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Set MAYA_VP2_DEVICE_OVERRIDE = VirtualDeviceDx11
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:: Default to the right version of Maya if we can detect it... and launch
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IF EXIST "%MAYA_LOCATION%\bin\Maya.exe" (
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start "" "%MAYA_LOCATION%\bin\Maya.exe" %*
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) ELSE (
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Where maya.exe 2> NUL
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IF ERRORLEVEL 1 (
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echo Maya.exe could not be found
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pause
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) ELSE (
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start "" Maya.exe %*
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)
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)
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:: Return to starting directory
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POPD
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:END_OF_FILE
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exit /b 0
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