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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp

113 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <QtConcurrent/QtConcurrent>
#include <Source/Material/MaterialThumbnail.h>
#include <Source/Thumbnails/ThumbnailUtils.h>
namespace AZ
{
namespace LyIntegration
{
namespace Thumbnails
{
static constexpr const int MaterialThumbnailSize = 512; // 512 is the default size in render to texture pass
//////////////////////////////////////////////////////////////////////////
// MaterialThumbnail
//////////////////////////////////////////////////////////////////////////
MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key)
: Thumbnail(key)
{
m_assetId = GetAssetId(key, RPI::MaterialAsset::RTTI_Type());
if (!m_assetId.IsValid())
{
AZ_Error("MaterialThumbnail", false, "Failed to find matching assetId for the thumbnailKey.");
m_state = State::Failed;
return;
}
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusConnect(key);
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
}
void MaterialThumbnail::LoadThread()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::QueueEvent(
RPI::MaterialAsset::RTTI_Type(),
&AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail,
m_key,
MaterialThumbnailSize);
// wait for response from thumbnail renderer
m_renderWait.acquire();
}
MaterialThumbnail::~MaterialThumbnail()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusDisconnect();
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
}
void MaterialThumbnail::ThumbnailRendered(const QPixmap& thumbnailImage)
{
m_pixmap = thumbnailImage;
m_renderWait.release();
}
void MaterialThumbnail::ThumbnailFailedToRender()
{
m_state = State::Failed;
m_renderWait.release();
}
void MaterialThumbnail::OnCatalogAssetChanged([[maybe_unused]] const AZ::Data::AssetId& assetId)
{
if (m_assetId == assetId &&
m_state == State::Ready)
{
m_state = State::Unloaded;
Load();
}
}
//////////////////////////////////////////////////////////////////////////
// MaterialThumbnailCache
//////////////////////////////////////////////////////////////////////////
MaterialThumbnailCache::MaterialThumbnailCache()
: ThumbnailCache<MaterialThumbnail>()
{
}
MaterialThumbnailCache::~MaterialThumbnailCache() = default;
int MaterialThumbnailCache::GetPriority() const
{
// Material thumbnails override default source thumbnails, so carry higher priority
return 1;
}
const char* MaterialThumbnailCache::GetProviderName() const
{
return ProviderName;
}
bool MaterialThumbnailCache::IsSupportedThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) const
{
return
GetAssetId(key, RPI::MaterialAsset::RTTI_Type()).IsValid() &&
// in case it's a source scene file, it will contain both material and model products
// model thumbnails are handled by MeshThumbnail
!GetAssetId(key, RPI::ModelAsset::RTTI_Type()).IsValid();
}
} // namespace Thumbnails
} // namespace LyIntegration
} // namespace AZ
#include <Material/moc_MaterialThumbnail.cpp>