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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentUtil.h

44 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/Material/MaterialAssignment.h>
#include <Atom/RPI.Edit/Material/MaterialSourceData.h>
#include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAsset.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace Render
{
namespace EditorMaterialComponentUtil
{
struct MaterialEditData
{
AZ::Data::AssetId m_materialAssetId = {};
AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialAsset = {};
AZ::Data::Asset<AZ::RPI::MaterialTypeAsset> m_materialTypeAsset = {};
AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialParentAsset = {};
AZ::RPI::MaterialSourceData m_materialSourceData;
AZ::RPI::MaterialTypeSourceData m_materialTypeSourceData;
AZStd::string m_materialSourcePath;
AZStd::string m_materialTypeSourcePath;
AZStd::string m_materialParentSourcePath;
MaterialPropertyOverrideMap m_materialPropertyOverrideMap = {};
};
bool LoadMaterialEditDataFromAssetId(const AZ::Data::AssetId& assetId, MaterialEditData& editData);
bool SaveSourceMaterialFromEditData(const AZStd::string& path, const MaterialEditData& editData);
} // namespace EditorMaterialComponentUtil
} // namespace Render
} // namespace AZ