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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp

457 lines
23 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Material/EditorMaterialComponent.h>
#include <Material/EditorMaterialComponentExporter.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Edit/Material/MaterialPropertyId.h>
#include <Atom/RPI.Public/Image/StreamingImage.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAsset.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QMenu>
#include <QAction>
#include <QCursor>
AZ_POP_DISABLE_WARNING
namespace AZ
{
namespace Render
{
const char* EditorMaterialComponent::GenerateMaterialsButtonText = "Generate/Manage Source Materials...";
const char* EditorMaterialComponent::GenerateMaterialsToolTipText = "Generate editable source material files from materials provided by the model.";
// Update serialized data to the new format and data types
bool EditorMaterialComponent::ConvertVersion(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
if (!BaseClass::ConvertToEditorRenderComponentAdapter<1>(context, classElement))
{
return false;
}
if (classElement.GetVersion() < 3)
{
AZ_Error("EditorMaterialComponent", false, "Material Component version < 3 is no longer supported");
return false;
}
if (classElement.GetVersion() < 4)
{
classElement.AddElementWithData(context, "materialSlotsByLodEnabled", true);
}
return true;
}
void EditorMaterialComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
EditorMaterialComponentSlot::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->RegisterGenericType<EditorMaterialComponentSlotContainer>();
serializeContext->RegisterGenericType<EditorMaterialComponentSlotsByLodContainer>();
serializeContext->Class<EditorMaterialComponent, BaseClass>()
->Version(5, &EditorMaterialComponent::ConvertVersion)
->Field("message", &EditorMaterialComponent::m_message)
->Field("defaultMaterialSlot", &EditorMaterialComponent::m_defaultMaterialSlot)
->Field("materialSlots", &EditorMaterialComponent::m_materialSlots)
->Field("materialSlotsByLodEnabled", &EditorMaterialComponent::m_materialSlotsByLodEnabled)
->Field("materialSlotsByLod", &EditorMaterialComponent::m_materialSlotsByLod)
;
serializeContext->RegisterGenericType<AZStd::unordered_map<MaterialAssignmentId, Data::AssetId, AZStd::hash<MaterialAssignmentId>, AZStd::equal_to<MaterialAssignmentId>, AZStd::allocator>>();
serializeContext->RegisterGenericType<AZStd::unordered_map<MaterialAssignmentId, MaterialPropertyOverrideMap, AZStd::hash<MaterialAssignmentId>, AZStd::equal_to<MaterialAssignmentId>, AZStd::allocator>>();
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorMaterialComponent>(
"Material", "The material component specifies the material to use for this entity")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/material/")
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo<RPI::MaterialAsset>::Uuid())
->DataElement(AZ::Edit::UIHandlers::MultiLineEdit, &EditorMaterialComponent::m_message, "Message", "")
->Attribute(AZ_CRC("PlaceholderText", 0xa23ec278), "Component cannot be edited with multiple entities selected")
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetMessageVisibility)
->Attribute(AZ::Edit::Attributes::ReadOnly, true)
->UIElement(AZ::Edit::UIHandlers::Button, GenerateMaterialsButtonText, GenerateMaterialsToolTipText)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->Attribute(AZ::Edit::Attributes::ButtonText, GenerateMaterialsButtonText)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMaterialComponent::OpenMaterialExporter)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetEditorVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorMaterialComponent::m_defaultMaterialSlot, "Default Material", "Materials assigned to this slot will be applied to the entire model unless specific model or LOD material overrides are set.")
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetDefaultMaterialVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMaterialComponent::OnConfigurationChanged)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorMaterialComponent::m_materialSlots, "Model Materials", "Materials assigned to these slots will be applied to every part of the model with same material slot name unless an overriding LOD material is specified.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMaterialComponent::OnConfigurationChanged)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetEditorVisibility)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorMaterialComponent::m_materialSlotsByLodEnabled, "Enable LOD Materials", "When this flag is enabled, materials can be specified per LOD.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMaterialComponent::OnLodsToggled)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetEditorVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorMaterialComponent::m_materialSlotsByLod, "LOD Materials", "Materials assigned to these slots will take precedence over all other materials settings.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMaterialComponent::OnConfigurationChanged)
->Attribute(AZ::Edit::Attributes::IndexedChildNameLabelOverride, &EditorMaterialComponent::GetLabelForLod)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMaterialComponent::GetLodVisibility)
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false)
->ElementAttribute(AZ::Edit::Attributes::AutoExpand, false)
->ElementAttribute(AZ::Edit::Attributes::ContainerCanBeModified, false)
;
editContext->Class<MaterialComponentConfig>(
"Material Component Config", "Material Component Config")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Hide)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialComponentConfig::m_materials, "Materials", "")
;
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->ConstantProperty("EditorMaterialComponentTypeId", BehaviorConstant(Uuid(EditorMaterialComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
;
}
}
EditorMaterialComponent::EditorMaterialComponent(const MaterialComponentConfig& config)
: BaseClass(config)
{
}
void EditorMaterialComponent::Activate()
{
BaseClass::Activate();
MaterialReceiverNotificationBus::Handler::BusConnect(GetEntityId());
MaterialComponentNotificationBus::Handler::BusConnect(GetEntityId());
UpdateMaterialSlots();
}
void EditorMaterialComponent::Deactivate()
{
MaterialReceiverNotificationBus::Handler::BusDisconnect();
MaterialComponentNotificationBus::Handler::BusDisconnect();
BaseClass::Deactivate();
}
void EditorMaterialComponent::AddContextMenuActions(QMenu* menu)
{
// Don't add menu options if more than one entity is selected
if (!IsEditingAllowed())
{
return;
}
QAction* action = nullptr;
menu->addSeparator();
action = menu->addAction(GenerateMaterialsButtonText, [this]() { OpenMaterialExporter(); });
action->setToolTip(GenerateMaterialsToolTipText);
menu->addSeparator();
action = menu->addAction("Clear All Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing all materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides);
m_materialSlotsByLodEnabled = false;
UpdateMaterialSlots();
});
action->setToolTip("Clear all materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear Model Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing model materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearModelMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear model materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear LOD Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing LOD materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides);
m_materialSlotsByLodEnabled = false;
UpdateMaterialSlots();
});
action->setToolTip("Clear LOD materials and properties then rebuild material slots from the associated model.");
action = menu->addAction("Clear Incompatible Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing incompatible materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearIncompatibleMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear residual materials that don't correspond to the associated model.");
action = menu->addAction("Clear Invalid Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Clearing invalid materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearInvalidMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Clear materials that reference missing assets.");
action = menu->addAction("Repair Invalid Materials", [this]() {
AzToolsFramework::ScopedUndoBatch undoBatch("Repairing invalid materials.");
SetDirty();
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::RepairInvalidMaterialOverrides);
UpdateMaterialSlots();
});
action->setToolTip("Repair materials that reference missing assets by assigning the default asset.");
}
void EditorMaterialComponent::SetPrimaryAsset(const AZ::Data::AssetId& assetId)
{
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride, assetId);
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
}
void EditorMaterialComponent::OnMaterialInstanceCreated(const MaterialAssignment& materialAssignment)
{
// PSO-impacting property changes are allowed in the editor
// because the saved slice data can be analyzed to pre-compile the necessary PSOs.
if (materialAssignment.m_materialInstance)
{
materialAssignment.m_materialInstance->SetPsoHandlingOverride(AZ::RPI::MaterialPropertyPsoHandling::Allowed);
}
}
AZ::u32 EditorMaterialComponent::OnConfigurationChanged()
{
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
}
void EditorMaterialComponent::OnMaterialAssignmentsChanged()
{
UpdateMaterialSlots();
}
void EditorMaterialComponent::UpdateMaterialSlots()
{
SetDirty();
m_defaultMaterialSlot = {};
m_materialSlots = {};
m_materialSlotsByLod = {};
// Get current material assignments
MaterialAssignmentMap currentMaterials;
MaterialComponentRequestBus::EventResult(
currentMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetMaterialOverrides);
// Get the known material assignment slots from the associated model or other source
MaterialAssignmentMap originalMaterials;
MaterialComponentRequestBus::EventResult(
originalMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments);
// Generate the table of editable materials using the source data to define number of groups, elements, and initial values
for (const auto& materialPair : originalMaterials)
{
// Setup the material slot entry
EditorMaterialComponentSlot slot;
slot.m_entityId = GetEntityId();
slot.m_id = materialPair.first;
// if material is present in controller configuration, assign its data
const MaterialAssignment& materialFromController = GetMaterialAssignmentFromMap(currentMaterials, slot.m_id);
slot.m_materialAsset = materialFromController.m_materialAsset;
if (slot.m_id.IsDefault())
{
m_defaultMaterialSlot = slot;
continue;
}
if (slot.m_id.IsSlotIdOnly())
{
m_materialSlots.push_back(slot);
continue;
}
if (slot.m_id.IsLodAndSlotId())
{
// Resize the containers to fit all elements
m_materialSlotsByLod.resize(
AZ::GetMax<size_t>(m_materialSlotsByLod.size(), aznumeric_cast<size_t>(slot.m_id.m_lodIndex + 1)));
m_materialSlotsByLod[slot.m_id.m_lodIndex].push_back(slot);
continue;
}
}
// Sort all of the slots by label to ensure stable index values (originalMaterials is an unordered map)
AZStd::sort(m_materialSlots.begin(), m_materialSlots.end(),
[](const auto& a, const auto& b) { return a.GetLabel() < b.GetLabel(); });
for (auto& lodSlots : m_materialSlotsByLod)
{
AZStd::sort(lodSlots.begin(), lodSlots.end(),
[](const auto& a, const auto& b) { return a.GetLabel() < b.GetLabel(); });
}
MaterialComponentNotificationBus::Event(GetEntityId(), &MaterialComponentNotifications::OnMaterialsEdited);
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree);
}
AZ::u32 EditorMaterialComponent::OpenMaterialExporter()
{
AzToolsFramework::ScopedUndoBatch undoBatch("Generating materials.");
SetDirty();
MaterialAssignmentMap originalMaterials;
MaterialComponentRequestBus::EventResult(
originalMaterials, GetEntityId(), &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments);
// Generate a unique set of all material asset IDs that will be used for source data generation
AZStd::unordered_map<AZ::Data::AssetId, AZStd::string> assetIdToSlotNameMap;
for (const auto& materialPair : originalMaterials)
{
const Data::AssetId originalAssetId = materialPair.second.m_materialAsset.GetId();
if (originalAssetId.IsValid())
{
MaterialComponentRequestBus::EventResult(
assetIdToSlotNameMap[originalAssetId], GetEntityId(), &MaterialComponentRequestBus::Events::GetMaterialSlotLabel,
materialPair.first);
}
}
// Convert the unique set of asset IDs into export items that can be configured in the dialog
// The order should not matter because the table in the dialog can sort itself for a specific row
EditorMaterialComponentExporter::ExportItemsContainer exportItems;
exportItems.reserve(assetIdToSlotNameMap.size());
for (const auto& [assetId, slotName] : assetIdToSlotNameMap)
{
exportItems.emplace_back(assetId, slotName);
}
// Display the export dialog so that the user can configure how they want different materials to be exported
if (EditorMaterialComponentExporter::OpenExportDialog(exportItems))
{
for (const EditorMaterialComponentExporter::ExportItem& exportItem : exportItems)
{
if (!EditorMaterialComponentExporter::ExportMaterialSourceData(exportItem))
{
continue;
}
const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.GetExportPath(), 0);
if (assetIdOutcome)
{
for (const auto& materialPair : originalMaterials)
{
// We need to check whether replaced material corresponds to this slot's default material.
const Data::AssetId originalAssetId = materialPair.second.m_materialAsset.GetId();
if (originalAssetId == exportItem.GetOriginalAssetId())
{
if (m_materialSlotsByLodEnabled || !materialPair.first.IsLodAndSlotId())
{
MaterialComponentRequestBus::Event(
GetEntityId(), &MaterialComponentRequestBus::Events::SetMaterialOverride, materialPair.first,
assetIdOutcome.GetValue());
}
}
}
}
}
}
UpdateMaterialSlots();
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
AZ::u32 EditorMaterialComponent::OnLodsToggled()
{
AzToolsFramework::ScopedUndoBatch undoBatch("Toggling LOD materials.");
SetDirty();
if (!m_materialSlotsByLodEnabled)
{
MaterialComponentRequestBus::Event(GetEntityId(), &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides);
}
UpdateMaterialSlots();
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
AZ::Crc32 EditorMaterialComponent::GetLodVisibility() const
{
return IsEditingAllowed() && m_materialSlotsByLodEnabled ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
}
AZ::Crc32 EditorMaterialComponent::GetDefaultMaterialVisibility() const
{
return IsEditingAllowed() ? AZ::Edit::PropertyVisibility::ShowChildrenOnly : AZ::Edit::PropertyVisibility::Hide;
}
AZ::Crc32 EditorMaterialComponent::GetEditorVisibility() const
{
return IsEditingAllowed() ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
}
AZ::Crc32 EditorMaterialComponent::GetMessageVisibility() const
{
return IsEditingAllowed() ? AZ::Edit::PropertyVisibility::Hide : AZ::Edit::PropertyVisibility::Show;
}
bool EditorMaterialComponent::IsEditingAllowed() const
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
selectedEntities, &AzToolsFramework::ToolsApplicationRequests::Bus::Events::GetSelectedEntities);
return selectedEntities.size() == 1;
}
AZStd::string EditorMaterialComponent::GetLabelForLod(int lodIndex) const
{
return AZStd::string::format("LOD %d", lodIndex);
}
} // namespace Render
} // namespace AZ