Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/PushToSliceCommand.h
T
2021-03-08 14:30:57 -08:00

36 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
class PushToSliceCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(PushToSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(PushToSliceCommand, "{3FDCD751-EB10-40C0-857C-F5038E592E1E}");
PushToSliceCommand(const AZStd::string& friendlyName);
~PushToSliceCommand() {}
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& addedEntityIdRemaps);
void Undo() override;
void Redo() override;
};
}