You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
1.4 KiB
Lua
33 lines
1.4 KiB
Lua
----------------------------------------------------------------------------------------------------
|
|
--
|
|
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
-- its licensors.
|
|
--
|
|
-- For complete copyright and license terms please see the LICENSE at the root of this
|
|
-- distribution (the "License"). All use of this software is governed by the License,
|
|
-- or, if provided, by the license below or the license accompanying this file. Do not
|
|
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
--
|
|
--
|
|
----------------------------------------------------------------------------------------------------
|
|
|
|
-- require with:
|
|
-- local gameplayMultiHandler = require('scripts.utils.components.gameplayutils')
|
|
|
|
-- use like:
|
|
-- self.gameplayHandlers = gameplayMultiHandler.ConnectMultiHandlers{
|
|
-- [GameplayNotificationId("jump")] = {
|
|
-- OnEventBegin = function(floatValue) self:JumpStart(floatValue) end,
|
|
-- OnEventUpdating = function(floatValue) self:Jumping(floatValue) end,
|
|
-- OnEventEnd = function(floatValue) self:JumpEnded(floatValue) end,
|
|
-- },
|
|
-- }
|
|
|
|
-- disconnect from like this:
|
|
-- self.gameplayHandlers:Disconnect()
|
|
|
|
local multiHandlers = require('scripts.utils.components.MultiHandlers')
|
|
return {
|
|
ConnectMultiHandlers = multiHandlers(GameplayNotificationBus, GameplayNotificationId),
|
|
} |