You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua

33 lines
1.4 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
-- require with:
-- local gameplayMultiHandler = require('scripts.utils.components.gameplayutils')
-- use like:
-- self.gameplayHandlers = gameplayMultiHandler.ConnectMultiHandlers{
-- [GameplayNotificationId("jump")] = {
-- OnEventBegin = function(floatValue) self:JumpStart(floatValue) end,
-- OnEventUpdating = function(floatValue) self:Jumping(floatValue) end,
-- OnEventEnd = function(floatValue) self:JumpEnded(floatValue) end,
-- },
-- }
-- disconnect from like this:
-- self.gameplayHandlers:Disconnect()
local multiHandlers = require('scripts.utils.components.MultiHandlers')
return {
ConnectMultiHandlers = multiHandlers(GameplayNotificationBus, GameplayNotificationId),
}