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o3de/Assets/Engine/Scripts/Entities/AI/SmartObject.lua

66 lines
1.9 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
-- Original file Copyright Crytek GMBH or its affiliates, used under license.
--
----------------------------------------------------------------------------------------------------
SmartObject = {
type = "SmartObject",
Properties =
{
soclasses_SmartObjectClass = "",
},
Editor={
Model="Editor/Objects/anchor.cgf",
Icon="smartobject.bmp",
IconOnTop=1,
},
}
-------------------------------------------------------
function SmartObject:OnInit()
end
-------------------------------------------------------
function SmartObject:OnReset()
end
-------------------------------------------------------
function SmartObject:OnUsed()
-- this function will be called from ACT_USEOBJECT
BroadcastEvent(self, "Used");
end
-------------------------------------------------------
function SmartObject:OnNavigationStarted(userId)
self:ActivateOutput("NavigationStarted", userId or NULL_ENTITY)
end
-------------------------------------------------------
function SmartObject:Event_Used( sender )
BroadcastEvent(self, "Used");
end
SmartObject.FlowEvents =
{
Inputs =
{
Used = { SmartObject.Event_Used, "bool" },
},
Outputs =
{
Used = "bool",
NavigationStarted = "entity",
},
}