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66 lines
1.9 KiB
Lua
66 lines
1.9 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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-- its licensors.
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--
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-- For complete copyright and license terms please see the LICENSE at the root of this
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-- distribution (the "License"). All use of this software is governed by the License,
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-- or, if provided, by the license below or the license accompanying this file. Do not
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-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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--
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-- Original file Copyright Crytek GMBH or its affiliates, used under license.
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--
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----------------------------------------------------------------------------------------------------
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SmartObject = {
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type = "SmartObject",
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Properties =
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{
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soclasses_SmartObjectClass = "",
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},
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Editor={
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Model="Editor/Objects/anchor.cgf",
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Icon="smartobject.bmp",
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IconOnTop=1,
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},
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}
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-------------------------------------------------------
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function SmartObject:OnInit()
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end
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-------------------------------------------------------
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function SmartObject:OnReset()
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end
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-------------------------------------------------------
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function SmartObject:OnUsed()
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-- this function will be called from ACT_USEOBJECT
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BroadcastEvent(self, "Used");
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end
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-------------------------------------------------------
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function SmartObject:OnNavigationStarted(userId)
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self:ActivateOutput("NavigationStarted", userId or NULL_ENTITY)
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end
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-------------------------------------------------------
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function SmartObject:Event_Used( sender )
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BroadcastEvent(self, "Used");
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end
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SmartObject.FlowEvents =
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{
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Inputs =
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{
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Used = { SmartObject.Event_Used, "bool" },
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},
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Outputs =
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{
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Used = "bool",
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NavigationStarted = "entity",
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},
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}
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