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o3de/Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua

30 lines
1.1 KiB
Lua

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--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
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-- require with:
-- local gameplayMultiHandler = require('scripts.utils.components.gameplayutils')
-- use like:
-- self.gameplayHandlers = gameplayMultiHandler.ConnectMultiHandlers{
-- [GameplayNotificationId("jump")] = {
-- OnEventBegin = function(floatValue) self:JumpStart(floatValue) end,
-- OnEventUpdating = function(floatValue) self:Jumping(floatValue) end,
-- OnEventEnd = function(floatValue) self:JumpEnded(floatValue) end,
-- },
-- }
-- disconnect from like this:
-- self.gameplayHandlers:Disconnect()
local multiHandlers = require('scripts.utils.components.MultiHandlers')
return {
ConnectMultiHandlers = multiHandlers(GameplayNotificationBus, GameplayNotificationId),
}