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o3de/Assets/Engine/Scripts/Entities/Anim/MannequinObject.lua

38 lines
989 B
Lua

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--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
--
--
--
----------------------------------------------------------------------------------------------------
MannequinObject =
{
Properties =
{
objModel = "",
fileActionController = "",
fileAnimDatabase3P = "",
},
Editor =
{
Icon = "user.bmp",
IconOnTop = 1,
},
}
function MannequinObject:OnPropertyChange()
-- The OnPropertyChange callback is forwarded to script directly by the editor.
-- As most of this entity is written in C++, we just want to send a notification
-- that a property has changed, and deal with it there.
self:ProcessBroadcastEvent( "OnPropertyChange" );
end