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o3de/Code/Sandbox/Plugins/FBXPlugin/FBXPlugin.cpp

69 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "FBXPlugin_precompiled.h"
#include "FBXPlugin.h"
namespace PluginInfo
{
const char* kName = "FBX Exporter";
const char* kGUID = "{6CD02F95-362C-4ADF-8BAE-87C6342A8027}";
const int kVersion = 1;
}
void CFBXPlugin::Release()
{
delete this;
}
void CFBXPlugin::ShowAbout()
{
}
const char* CFBXPlugin::GetPluginGUID()
{
return PluginInfo::kGUID;
}
DWORD CFBXPlugin::GetPluginVersion()
{
return PluginInfo::kVersion;
}
const char* CFBXPlugin::GetPluginName()
{
return PluginInfo::kName;
}
bool CFBXPlugin::CanExitNow()
{
return true;
}
void CFBXPlugin::Serialize([[maybe_unused]] FILE* hFile, [[maybe_unused]] bool bIsStoring)
{
}
void CFBXPlugin::ResetContent()
{
}
bool CFBXPlugin::CreateUIElements()
{
return true;
}
void CFBXPlugin::OnEditorNotify([[maybe_unused]] EEditorNotifyEvent aEventId)
{
}