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o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInstance.cpp

34 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Feature/SkinnedMesh/SkinnedMeshInstance.h>
namespace AZ
{
namespace Render
{
void SkinnedMeshInstance::SuppressSignalOnDeallocate()
{
for (auto& vectorOfAllocations : m_allocations)
{
for (auto& allocationPtr : vectorOfAllocations)
{
if (allocationPtr)
{
allocationPtr->SuppressSignalOnDeallocate();
}
}
}
}
} // namespace Render
}// namespace AZ