You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/SceneData/Tests/TestsMain.cpp

55 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <SceneAPI/SceneData/SceneDataStandaloneAllocator.h>
class SceneDataTestEnvironment
: public AZ::Test::ITestEnvironment
{
public:
virtual ~SceneDataTestEnvironment()
{}
protected:
void SetupEnvironment() override
{
AZ::Environment::Create(nullptr);
AZ::SceneAPI::SceneDataStandaloneAllocator::Initialize(AZ::Environment::GetInstance());
sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
AZ_Assert(sceneCoreModule, "SceneData unit tests failed to create SceneCore module.");
[[maybe_unused]] bool loaded = sceneCoreModule->Load(false);
AZ_Assert(loaded, "SceneData unit tests failed to load SceneCore module.");
auto init = sceneCoreModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
AZ_Assert(init, "SceneData unit tests failed to find the initialization function the SceneCore module.");
(*init)(AZ::Environment::GetInstance());
}
void TeardownEnvironment() override
{
auto uninit = sceneCoreModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
AZ_Assert(uninit, "SceneData unit tests failed to find the uninitialization function the SceneCore module.");
(*uninit)();
sceneCoreModule.reset();
AZ::SceneAPI::SceneDataStandaloneAllocator::TearDown();
AZ::Environment::Destroy();
}
private:
AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneCoreModule;
};
AZ_UNIT_TEST_HOOK(new SceneDataTestEnvironment);