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o3de/Code/Tools/SceneAPI/SceneData/Rules/MaterialRule.h

52 lines
1.5 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/Memory.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class MaterialRule
: public DataTypes::IMaterialRule
{
public:
AZ_RTTI(MaterialRule, "{35620013-A27C-4F6D-87BF-72F11688ACAD}", DataTypes::IMaterialRule);
AZ_CLASS_ALLOCATOR_DECL
MaterialRule();
~MaterialRule() override = default;
bool RemoveUnusedMaterials() const override;
bool UpdateMaterials() const override;
static void Reflect(ReflectContext* context);
protected:
bool m_removeMaterials;
bool m_updateMaterials;
};
} // SceneData
} // SceneAPI
} // AZ