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o3de/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.cpp

136 lines
5.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
#include <SceneAPI/SceneData/Groups/SkeletonGroup.h>
#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
AZ_CLASS_ALLOCATOR_IMPL(SkeletonGroup, SystemAllocator, 0)
SkeletonGroup::SkeletonGroup()
: m_id(Uuid::CreateRandom())
{
}
const AZStd::string& SkeletonGroup::GetName() const
{
return m_name;
}
void SkeletonGroup::SetName(const AZStd::string& name)
{
m_name = name;
}
void SkeletonGroup::SetName(AZStd::string&& name)
{
m_name = AZStd::move(name);
}
const Uuid& SkeletonGroup::GetId() const
{
return m_id;
}
void SkeletonGroup::OverrideId(const Uuid& id)
{
m_id = id;
}
Containers::RuleContainer& SkeletonGroup::GetRuleContainer()
{
return m_rules;
}
const Containers::RuleContainer& SkeletonGroup::GetRuleContainerConst() const
{
return m_rules;
}
const AZStd::string& SkeletonGroup::GetSelectedRootBone() const
{
return m_selectedRootBone;
}
void SkeletonGroup::SetSelectedRootBone(const AZStd::string& selectedRootBone)
{
m_selectedRootBone = selectedRootBone;
}
void SkeletonGroup::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<SkeletonGroup, DataTypes::ISkeletonGroup>()->Version(3, VersionConverter)
->Field("name", &SkeletonGroup::m_name)
->Field("selectedRootBone", &SkeletonGroup::m_selectedRootBone)
->Field("rules", &SkeletonGroup::m_rules)
->Field("id", &SkeletonGroup::m_id);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SkeletonGroup>("Skeleton group", "Name and configure a skeleton from your source file.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkeletonGroup::m_name, "Name skeleton",
"Name the skeleton as you want it to appear in the Open 3D Engine Asset Browser.")
->Attribute("FilterType", DataTypes::ISkeletonGroup::TYPEINFO_Uuid())
->DataElement("NodeListSelection", &SkeletonGroup::m_selectedRootBone, "Select root bone", "Select the root bone of the skeleton.")
->Attribute("ClassTypeIdFilter", AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &SkeletonGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20));
}
}
bool SkeletonGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
{
const unsigned int version = classElement.GetVersion();
bool result = true;
// Replaced vector<IRule> with RuleContainer.
if (version == 1)
{
result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
}
// Added a uuid "id" as the unique identifier to replace the file name.
// Setting it to null by default and expecting a behavior to patch this when additional information is available.
if (version <= 2)
{
result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
}
return result;
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ