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o3de/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.h

38 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneData/GraphData/BoneData.h>
namespace AZ
{
class ReflectContext;
namespace SceneData
{
namespace GraphData
{
class RootBoneData
: public AZ::SceneData::GraphData::BoneData
{
public:
AZ_RTTI(RootBoneData, "{EB1FCB42-77A2-4EBA-B70B-8BB1B6948355}", AZ::SceneData::GraphData::BoneData);
virtual ~RootBoneData() override = default;
static void Reflect(ReflectContext* context);
};
} // namespace GraphData
} // namespace SceneData
} // namespace AZ