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o3de/Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.cpp

72 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
namespace AZ
{
namespace SDKNode
{
NodeWrapper::NodeWrapper(fbxsdk::FbxNode* fbxNode)
:m_fbxNode(fbxNode)
, m_assImpNode(nullptr)
{
}
NodeWrapper::NodeWrapper(aiNode* aiNode)
:m_fbxNode(nullptr)
, m_assImpNode(aiNode)
{
}
NodeWrapper::~NodeWrapper()
{
m_fbxNode = nullptr;
m_assImpNode = nullptr;
}
fbxsdk::FbxNode* NodeWrapper::GetFbxNode()
{
return m_fbxNode;
}
aiNode* NodeWrapper::GetAssImpNode()
{
return m_assImpNode;
}
const char* NodeWrapper::GetName() const
{
return "";
}
AZ::u64 NodeWrapper::GetUniqueId() const
{
return 0;
}
int NodeWrapper::GetMaterialCount() const
{
return -1;
}
int NodeWrapper::GetChildCount()const
{
return -1;
}
const std::shared_ptr<NodeWrapper> NodeWrapper::GetChild([[maybe_unused]] int childIndex) const
{
return {};
}
}// namespace Node
}//namespace AZ