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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.h

69 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Vector3.h>
namespace fbxsdk
{
class FbxSurfaceMaterial;
}
struct aiMaterial;
namespace AZ
{
namespace SDKMaterial
{
class MaterialWrapper
{
public:
AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}");
enum class MaterialMapType
{
Diffuse,
Specular,
Bump,
Normal,
Metallic,
Roughness,
AmbientOcclusion,
Emissive,
BaseColor
};
MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial);
MaterialWrapper(aiMaterial* assImpmaterial);
virtual ~MaterialWrapper();
fbxsdk::FbxSurfaceMaterial* GetFbxMaterial();
aiMaterial* GetAssImpMaterial();
virtual AZStd::string GetName() const;
virtual AZ::u64 GetUniqueId() const;
virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const;
virtual AZ::Vector3 GetDiffuseColor() const;
virtual AZ::Vector3 GetSpecularColor() const;
virtual AZ::Vector3 GetEmissiveColor() const;
virtual float GetOpacity() const;
virtual float GetShininess() const;
protected:
fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr;
aiMaterial* m_assImpMaterial = nullptr;
};
} // namespace SDKMaterial
} // namespace AZ