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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp

88 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
namespace AZ
{
namespace SDKMaterial
{
MaterialWrapper::MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial)
:m_fbxMaterial(fbxMaterial)
, m_assImpMaterial(nullptr)
{
}
MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
:m_fbxMaterial(nullptr)
, m_assImpMaterial(assImpMaterial)
{
}
MaterialWrapper::~MaterialWrapper()
{
m_fbxMaterial = nullptr;
m_assImpMaterial = nullptr;
}
fbxsdk::FbxSurfaceMaterial* MaterialWrapper::GetFbxMaterial()
{
return m_fbxMaterial;
}
aiMaterial* MaterialWrapper::GetAssImpMaterial()
{
return m_assImpMaterial;
}
AZStd::string MaterialWrapper::GetName() const
{
return AZStd::string();
}
AZ::u64 MaterialWrapper::GetUniqueId() const
{
return uint64_t();
}
AZ::Vector3 MaterialWrapper::GetDiffuseColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetSpecularColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetEmissiveColor() const
{
return {};
}
float MaterialWrapper::GetOpacity() const
{
return {};
}
float MaterialWrapper::GetShininess() const
{
return {};
}
AZStd::string MaterialWrapper::GetTextureFileName([[maybe_unused]]MaterialMapType textureType) const
{
return AZStd::string();
}
}// namespace SDKMaterial
}//namespace AZ