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o3de/Code/Tools/SceneAPI/SDKWrapper/AssImpSceneWrapper.h

60 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
#include <assimp/Importer.hpp>
struct aiScene;
namespace AZ
{
namespace AssImpSDKWrapper
{
class AssImpSceneWrapper : public SDKScene::SceneWrapperBase
{
public:
AZ_RTTI(AssImpSceneWrapper, "{43A61F62-DCD4-4132-B80B-F2FBC80740BC}", SDKScene::SceneWrapperBase);
AssImpSceneWrapper();
AssImpSceneWrapper(aiScene* aiScene);
~AssImpSceneWrapper();
bool LoadSceneFromFile(const char* fileName) override;
bool LoadSceneFromFile(const AZStd::string& fileName) override;
const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const override;
std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() override;
void Clear() override;
enum class AxisVector
{
X = 0,
Y = 1,
Z = 2,
Unknown
};
AZStd::pair<AxisVector, int32_t> GetUpVectorAndSign() const;
AZStd::pair<AxisVector, int32_t> GetFrontVectorAndSign() const;
AZStd::string GetSceneFileName() const { return m_sceneFileName; }
protected:
Assimp::Importer m_importer;
// FBX SDK automatically resolved relative paths to textures based on the current file location.
// AssImp does not, so it needs to be specifically handled.
AZStd::string m_sceneFileName;
};
} // namespace AssImpSDKWrapper
} // namespace AZ