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68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <assimp/scene.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
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#include <SceneAPI/SceneData/GraphData/MeshData.h>
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#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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AssImpMeshImporter::AssImpMeshImporter()
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{
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BindToCall(&AssImpMeshImporter::ImportMesh);
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}
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void AssImpMeshImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpMeshImporter, SceneCore::LoadingComponent>()->Version(2);
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}
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}
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Events::ProcessingResult AssImpMeshImporter::ImportMesh(AssImpNodeEncounteredContext& context)
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{
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AZ_TraceContext("Importer", "Mesh");
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const aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
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const aiScene* scene = context.m_sourceScene.GetAssImpScene();
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if (!context.m_sourceNode.ContainsMesh() || IsSkinnedMesh(*currentNode, *scene))
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{
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return Events::ProcessingResult::Ignored;
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}
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if (BuildSceneMeshFromAssImpMesh(currentNode, scene, context.m_sourceSceneSystem, context.m_createdData, [] {
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return AZStd::make_shared<SceneData::GraphData::MeshData>();
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}))
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{
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return Events::ProcessingResult::Success;
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}
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return Events::ProcessingResult::Failure;
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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