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o3de/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUni...

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1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "UnitTestRunner.h"
#endif
namespace AssetProcessor
{
class AssetDatabaseConnection;
}
class AssetProcessingStateDataUnitTest
: public UnitTestRun
{
Q_OBJECT
public:
void AssetProcessingStateDataTest();
void ExistenceTest(AssetProcessor::AssetDatabaseConnection* stateData);
void DataTest(AssetProcessor::AssetDatabaseConnection* stateData);
void BuilderInfoTest(AssetProcessor::AssetDatabaseConnection* stateData);
void SourceDependencyTest(AssetProcessor::AssetDatabaseConnection* stateData);
void SourceFingerprintTest(AssetProcessor::AssetDatabaseConnection* stateData);
virtual void StartTest() override;
virtual int UnitTestPriority() const override { return -10; } // other classes depend on this one
Q_SIGNALS:
public Q_SLOTS:
private:
};