Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/AttachmentImageAsset.cpp
T
Qing Tao 01892914ea Atom/qingtao/atom 16135 (#7334)
* Changes to AttachmentImage related classes to have better support using render target as texture.
- Updated AttachmentImageAsset to support an unique name which can be used as AttachmentId.
- Functions in ImageSystemInterface to find an AttachmentImage by its unique name.
- Added InsertChild function to ParentPass class so it can insert a child pass at any location.
- Change to ImageAttachmentPreviewPass so it can preview cached pass attachment even the source pass was disabled.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
2022-02-03 14:58:58 -08:00

63 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Image/AttachmentImageAsset.h>
namespace AZ
{
namespace RPI
{
const char* AttachmentImageAsset::DisplayName = "AttachmentImageAsset";
const char* AttachmentImageAsset::Group = "Image";
const char* AttachmentImageAsset::Extension = "attimage";
void AttachmentImageAsset::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<AttachmentImageAsset, ImageAsset>()
->Version(2)
->Field("Name", &AttachmentImageAsset::m_name)
->Field("IsUniqueName", &AttachmentImageAsset::m_isUniqueName)
->Field("OptimizedClearValue", &AttachmentImageAsset::m_optimizedClearValue)
;
}
}
const Data::Asset<ResourcePoolAsset>& AttachmentImageAsset::GetPoolAsset() const
{
return m_poolAsset;
}
const RHI::ClearValue* AttachmentImageAsset::GetOptimizedClearValue() const
{
return m_optimizedClearValue.get();
}
const AZ::Name& AttachmentImageAsset::GetName() const
{
return m_name;
}
RHI::AttachmentId AttachmentImageAsset::GetAttachmentId() const
{
if (HasUniqueName())
{
return m_name;
}
return Name(m_assetId.ToString<AZStd::string>());
}
bool AttachmentImageAsset::HasUniqueName() const
{
// The name can still be empty if the asset was loaded for data file but not from AttachmentImageAssetCreator
return m_isUniqueName && !m_name.IsEmpty();
}
}
}