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o3de/Code/Framework
AMZN-koppersr 016eda6cf1 Fixed infinite recursion when adding prefabs
While processing prefabs into spawnables new prefabs can be added for later processing. Because the new prefabs were immediately added to the list of prefabs it could happen that the new prefabs would be added to the active processor for processing, which could lead to infinite recursion. Adding prefabs while iterating prefabs now delays the addition until the iteration has completed.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
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AtomCore Removes ThreadDrillerEvents, replaces handlers with TreadEventBus 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AzCore corrected implementation of GetRealElapseTime (#6422) 4 years ago
AzFramework Fixes for `CameraInput` handling (#6425) 4 years ago
AzGameFramework Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
AzManipulatorTestFramework Initial improvements to fix viewport icon selection and draw order (#6284) 4 years ago
AzNetworking Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
AzQtComponents LYN-8631 + LYN-8632 | Display appropriate read-only icons and procedural prefabs ui in the Outliner (#6160) 4 years ago
AzTest Initial improvements to fix viewport icon selection and draw order (#6284) 4 years ago
AzToolsFramework Fixed infinite recursion when adding prefabs 4 years ago
GFxFramework More fixes 5 years ago
GridMate Linux build fixes 4 years ago
CMakeLists.txt Remove crcfix (#3294) 5 years ago