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194 lines
11 KiB
C++
194 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <PostProcess/DepthOfField/EditorDepthOfFieldComponent.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorDepthOfFieldComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorDepthOfFieldComponent, BaseClass>()
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->Version(2);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorDepthOfFieldComponent>(
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"DepthOfField", "Controls the Depth of Field.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/depth-of-field/") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
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;
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editContext->Class<DepthOfFieldComponentController>(
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"DepthOfFieldComponentController", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DepthOfFieldComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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editContext->Class<DepthOfFieldComponentConfig>("DepthOfFieldComponentConfig", "")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->DataElement(Edit::UIHandlers::EntityId,
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&DepthOfFieldComponentConfig::m_cameraEntityId,
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"Camera Entity",
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"Camera entity. Required by Depth of Field.")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::AttributesAndValues)
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->DataElement(Edit::UIHandlers::CheckBox,
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&DepthOfFieldComponentConfig::m_enabled,
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"Enable Depth of Field",
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"Enable Depth of Field.")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsCameraEntityInvalid)
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->DataElement(Edit::UIHandlers::Slider, &DepthOfFieldComponentConfig::m_qualityLevel,
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"Quality Level",
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"0 : Standard Bokeh blur.\n"
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"1 : High quality Bokeh blur (large number of sample)")
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->Attribute(Edit::Attributes::Min, 0)
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->Attribute(Edit::Attributes::Max, DepthOfField::QualityLevelMax - 1)
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->Attribute(Edit::Attributes::Step, 1)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::ArePropertiesReadOnly)
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->DataElement(Edit::UIHandlers::Slider, &DepthOfFieldComponentConfig::m_apertureF,
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"Aperture F",
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"The higher the value, the larger the opening.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::ArePropertiesReadOnly)
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->DataElement(Edit::UIHandlers::Default, &DepthOfFieldComponentConfig::m_fNumber,
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"F Number",
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"")
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->Attribute(Edit::Attributes::ReadOnly, true)
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->DataElement(Edit::UIHandlers::Default, &DepthOfFieldComponentConfig::m_focusDistance,
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"Focus Distance",
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"The distance from the camera to the focused subject.")
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->Attribute(Edit::Attributes::Suffix, " m")
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->Attribute(Edit::Attributes::Step, 1.0f)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsFocusDistanceReadOnly)
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// Auto Focus
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->ClassElement(AZ::Edit::ClassElements::Group, "Auto Focus")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(Edit::UIHandlers::CheckBox,
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&DepthOfFieldComponentConfig::m_enableAutoFocus,
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"Enable Auto Focus",
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"Enables auto focus.")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::AttributesAndValues)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::ArePropertiesReadOnly)
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->DataElement(Edit::UIHandlers::Default, &DepthOfFieldComponentConfig::m_autoFocusScreenPosition,
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"Focus Screen Position",
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"Values of the focus position on screen.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsAutoFocusReadOnly)
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->DataElement(Edit::UIHandlers::Slider, &DepthOfFieldComponentConfig::m_autoFocusSensitivity,
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"Auto Focus Sensitivity",
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"Higher value is more responsive.\n"
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"Lower value require a greater difference in depth before refocusing.\n"
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"Always responds when the value is 1.0.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsAutoFocusReadOnly)
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->DataElement(Edit::UIHandlers::Slider, &DepthOfFieldComponentConfig::m_autoFocusSpeed,
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"Auto Focus Speed",
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"Specify the distance that focus moves per second,\n"
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"normalizing the distance from view near to view far as 1.0.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, DepthOfField::AutoFocusSpeedMax)
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsAutoFocusReadOnly)
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->DataElement(Edit::UIHandlers::Slider, &DepthOfFieldComponentConfig::m_autoFocusDelay,
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"Auto Focus Delay",
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"Specifies a delay time for focus to shift from one to another target.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, DepthOfField::AutoFocusDelayMax)
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->Attribute(AZ::Edit::Attributes::Suffix, "[s]")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DepthOfFieldComponentConfig::IsAutoFocusReadOnly)
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// Debugging
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->ClassElement(AZ::Edit::ClassElements::Group, "Debugging")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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->DataElement(Edit::UIHandlers::CheckBox,
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&DepthOfFieldComponentConfig::m_enableDebugColoring,
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"Enable Debug Color",
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"Enable coloring to see Depth of Field level\n"
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"Red - Back large blur\n"
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"Orange - Back middle blur\n"
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"Yellow - Back small blur\n"
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"Green - Focus area\n"
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"Blue green - Front small blur\n"
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"Blue - Front middle blur\n"
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"Purple - Front large blur")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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// Overrides
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->ClassElement(AZ::Edit::ClassElements::Group, "Overrides")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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// Auto-gen editor context settings for overrides
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#define EDITOR_CLASS DepthOfFieldComponentConfig
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#include <Atom/Feature/ParamMacros/StartOverrideEditorContext.inl>
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#include <Atom/Feature/PostProcess/DepthOfField/DepthOfFieldParams.inl>
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#include <Atom/Feature/ParamMacros/EndParams.inl>
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#undef EDITOR_CLASS
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<EditorDepthOfFieldComponent>()->RequestBus("DepthOfFieldRequestBus");
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behaviorContext->ConstantProperty("EditorDepthOfFieldComponentTypeId", BehaviorConstant(Uuid(DepthOfField::EditorDepthOfFieldComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorDepthOfFieldComponent::EditorDepthOfFieldComponent(const DepthOfFieldComponentConfig& config)
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: BaseClass(config)
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{
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}
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u32 EditorDepthOfFieldComponent::OnConfigurationChanged()
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{
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m_controller.OnConfigChanged();
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return Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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}
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}
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