Files
o3de/Code/Tools/SceneAPI/SceneBuilder
AMZN-stankowi 0005f2b9da Updated skeleton logic: (#2957)
Import all nodes as bones. O3DE's concept of a bone is different than AssImp's.
Updated GetLocalSpaceBindPoseTransform to only use the offset matrix if the parent is also a bone.
Results:
All test assets I've tried match Blender's "Rest Position" when loaded in the Character tool.
All test animations I've tried work generally as well as they worked before, and a few better. This resolves the issue that was originally opened, an internal test asset loaded the skeleton incorrectly.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-08-10 06:47:14 -07:00
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2021-08-10 06:47:14 -07:00