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Esteban Papp 4e1825a3fe Better compiler detection on Linux (#5376)
* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* skipping detection if compiler is passed through environment

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes condition, needs to be in quotes since is the value of the sttring

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-11 08:17:33 -08:00

34 lines
1013 B
CMake

# {BEGIN_LICENSE}
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# {END_LICENSE}
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.20)
include(cmake/CompilerSettings.cmake)
project(${Name}
LANGUAGES C CXX
VERSION 1.0.0.0
)
include(cmake/EngineFinder.cmake OPTIONAL)
find_package(o3de REQUIRED)
o3de_initialize()
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
if(json_error)
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
endif()
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
add_subdirectory(Code)
endif()