Files
o3de/Gems/LmbrCentral/Code/Source/Audio/AudioAreaEnvironmentComponent.cpp
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AudioAreaEnvironmentComponent.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <LmbrCentral/Audio/AudioProxyComponentBus.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
#include <ISystem.h>
namespace LmbrCentral
{
AudioAreaEnvironmentComponent::AudioAreaEnvironmentComponent()
: m_onTriggerEnterHandler([this]([[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerEnter(triggerEvent);
})
, m_onTriggerExitHandler([this]([[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerExit(triggerEvent);
})
{
}
//=========================================================================
void AudioAreaEnvironmentComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AudioAreaEnvironmentComponent, AZ::Component>()
->Version(1)
->Field("Broad-phase Trigger Area entity", &AudioAreaEnvironmentComponent::m_broadPhaseTriggerArea)
->Field("Environment name", &AudioAreaEnvironmentComponent::m_environmentName)
->Field("Environment fade distance", &AudioAreaEnvironmentComponent::m_environmentFadeDistance)
;
}
}
//=========================================================================
void AudioAreaEnvironmentComponent::Activate()
{
m_environmentId = INVALID_AUDIO_ENVIRONMENT_ID;
if (!m_environmentName.empty())
{
Audio::AudioSystemRequestBus::BroadcastResult(m_environmentId, &Audio::AudioSystemRequestBus::Events::GetAudioEnvironmentID, m_environmentName.c_str());
}
if (m_broadPhaseTriggerArea.IsValid())
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AZStd::pair<AzPhysics::SceneHandle, AzPhysics::SimulatedBodyHandle> foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(m_broadPhaseTriggerArea);
if (foundBody.first != AzPhysics::InvalidSceneHandle)
{
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerEnterHandler(
foundBody.first, foundBody.second, m_onTriggerEnterHandler);
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerExitHandler(
foundBody.first, foundBody.second, m_onTriggerExitHandler);
}
}
}
}
//=========================================================================
void AudioAreaEnvironmentComponent::Deactivate()
{
m_onTriggerEnterHandler.Disconnect();
m_onTriggerExitHandler.Disconnect();
}
//=========================================================================
void AudioAreaEnvironmentComponent::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
{
if (m_environmentId == INVALID_AUDIO_ENVIRONMENT_ID)
{
AZ_WarningOnce("AudioAreaEnvironmentComponent", m_environmentId != INVALID_AUDIO_ENVIRONMENT_ID,
"AudioAreaEnvironmentComponent - Invalid Environment being used!");
return;
}
const AZ::EntityId* busEntityId = AZ::TransformNotificationBus::GetCurrentBusId();
if (!busEntityId)
{
AZ_ErrorOnce("AudioAreaEnvironmentComponent", busEntityId != nullptr,
"AudioAreaEnvironmentComponent - Bus Id is null!");
return;
}
AZ::Vector3 entityPos = world.GetTranslation();
float distanceFromShape = 0.f;
ShapeComponentRequestsBus::EventResult(distanceFromShape, GetEntityId(), &ShapeComponentRequestsBus::Events::DistanceFromPoint, entityPos);
// Calculate a fade value to pass as the environment amount for the entity.
// Linear fade is fine, the audio middleware can be authored to translate this into custom curves.
float fadeValue = AZ::GetClamp(distanceFromShape, 0.f, m_environmentFadeDistance);
fadeValue = (1.f - (fadeValue / m_environmentFadeDistance));
AudioProxyComponentRequestBus::Event(*busEntityId, &AudioProxyComponentRequestBus::Events::SetEnvironmentAmount, m_environmentId, fadeValue);
}
//=========================================================================
void AudioAreaEnvironmentComponent::OnTriggerEnter(const AzPhysics::TriggerEvent& triggerEvent)
{
AZ::EntityId enteringEntityId = triggerEvent.m_otherBody->GetEntityId();
AZ::TransformNotificationBus::MultiHandler::BusConnect(enteringEntityId);
}
//=========================================================================
void AudioAreaEnvironmentComponent::OnTriggerExit(const AzPhysics::TriggerEvent& triggerEvent)
{
AZ::EntityId exitingEntityId = triggerEvent.m_otherBody->GetEntityId();
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(exitingEntityId);
if (m_environmentId != INVALID_AUDIO_ENVIRONMENT_ID)
{
// When entities fully exit the broad-phase trigger area, set the environment amount to zero to ensure no effects linger on the entity.
AudioProxyComponentRequestBus::Event(exitingEntityId, &AudioProxyComponentRequestBus::Events::SetEnvironmentAmount, m_environmentId, 0.f);
}
}
} // namespace LmbrCentral