be5a7f821c
* {LYN-4514} Re-factored Blast gem's python asset builder
* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"
Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* renaming from Slice to Chunks
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* updated the Copyright
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Removing StdAfx.h includes
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* adding source deps for FBX -> BLAST file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* removing slice name
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Adding error message and updates from PR
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
28 lines
879 B
CMake
28 lines
879 B
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Source/Editor/EditorBlastFamilyComponent.h
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Source/Editor/EditorBlastFamilyComponent.cpp
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Source/Editor/EditorBlastMeshDataComponent.cpp
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Source/Editor/EditorBlastMeshDataComponent.h
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Source/Editor/EditorBlastChunksAssetHandler.h
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Source/Editor/EditorBlastChunksAssetHandler.cpp
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Source/Editor/EditorSystemComponent.h
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Source/Editor/EditorSystemComponent.cpp
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Editor/ConfigurationWidget.h
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Editor/ConfigurationWidget.cpp
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Editor/EditorWindow.h
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Editor/EditorWindow.cpp
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Editor/EditorWindow.ui
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Editor/MaterialIdWidget.h
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Editor/MaterialIdWidget.cpp
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Editor/SettingsWidget.h
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Editor/SettingsWidget.cpp
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)
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