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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/Specific
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
DownsampleMipChainPass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EnvironmentCubeMapPass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ImageAttachmentPreviewPass.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
MSAAResolveFullScreenPass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RenderToTexturePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SelectorPass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SwapChainPass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago