7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
27 lines
427 B
Plaintext
27 lines
427 B
Plaintext
{
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"Source" : "ShadowmapSkin.azsl",
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"DepthStencilState" : {
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"Depth" : { "Enable" : true, "CompareFunc" : "LessEqual" }
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},
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"DrawList" : "shadow",
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"RasterState" :
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{
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"depthBias" : "10",
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"depthBiasSlopeScale" : "4"
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},
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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}
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]
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}
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}
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