2dd00e2983
* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting. Signed-off-by: Tommy Walton <waltont@amazon.com> * Fix copyright header Signed-off-by: Tommy Walton <waltont@amazon.com>
13 lines
364 B
Plaintext
13 lines
364 B
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Features/PBR/DefaultObjectSrg.azsli>
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#include <ShadowmapCommon.azsli>
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// Use the shadowmap shader with the default object srg
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