7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
44 lines
760 B
GLSL
44 lines
760 B
GLSL
{
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"Source" : "DiffuseProbeGridDownsample.azsl",
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"RasterState" :
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{
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"CullMode" : "Back"
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},
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : true, // required to bind the depth buffer SRV
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"CompareFunc" : "Always"
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}
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},
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"DrawList" : "forward",
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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},
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{
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"name": "MainPS",
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"type": "Fragment"
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}
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]
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},
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"Supervariants":
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[
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{
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"Name": "NoMSAA",
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"PlusArguments": "--no-ms",
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"MinusArguments": ""
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}
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]
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}
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