7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
25 lines
430 B
Plaintext
25 lines
430 B
Plaintext
{
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"Source" : "DepthPassSkin.azsl",
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"DepthStencilState" : {
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"Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" }
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},
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"CompilerHints" : {
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"DisableOptimizations" : false
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},
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"ProgramSettings" :
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{
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"EntryPoints":
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[
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{
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"name": "DepthPassVS",
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"type" : "Vertex"
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}
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]
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},
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"DrawList" : "depth"
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}
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