3a689aa319
* Re-add support for UI Elements that use Render Targets * Move LyShine pass request from Atom's MainPipeline.pass to project's * Make all dynamic draw contexts in LyShine draw to pass directly without the need of draw list tags * Remove local RPI changes that are no longer needed * Prevent crash if LyShine gem is enabled but its custom pass hasn't been added to the main render pipeline * Revert to default UI pass if the LyShine pass has not been added to project's main render pipeline Signed-off-by: abrmich <abrmich@amazon.com>
30 lines
871 B
Plaintext
30 lines
871 B
Plaintext
{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "PassAsset",
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"ClassData": {
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"PassTemplate": {
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"Name": "UIPassTemplate",
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"PassClass": "RasterPass",
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"Slots": [
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{
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"Name": "DepthInputOutput",
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "DepthStencil",
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"LoadStoreAction": {
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"ClearValue": {
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"Type": "DepthStencil"
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},
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"LoadActionStencil": "Clear"
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}
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},
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{
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"Name": "InputOutput",
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "RenderTarget"
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}
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]
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}
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}
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}
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