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galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-06-11 07:48:23 -05:00

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "TransparentParentTemplate",
"PassClass": "ParentPass",
"Slots": [
// Inputs...
{
"Name": "DirectionalShadowmap",
"SlotType": "Input"
},
{
"Name": "DirectionalESM",
"SlotType": "Input"
},
{
"Name": "ProjectedShadowmap",
"SlotType": "Input"
},
{
"Name": "ProjectedESM",
"SlotType": "Input"
},
{
"Name": "TileLightData",
"SlotType": "Input"
},
{
"Name": "LightListRemapped",
"SlotType": "Input"
},
{
"Name": "InputLinearDepth",
"SlotType": "Input"
},
// Input/Outputs...
{
"Name": "DepthStencil",
"SlotType": "InputOutput"
},
{
"Name": "InputOutput",
"SlotType": "InputOutput"
}
],
"PassRequests": [
{
"Name": "TransparentPass",
"TemplateName": "TransparentPassTemplate",
"Enabled": true,
"Connections": [
// Inputs...
{
"LocalSlot": "DirectionalLightShadowmap",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapDirectional",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapProjected",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "ProjectedESM"
}
},
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "LightListRemapped"
}
},
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "InputLinearDepth"
}
},
// Input/Outputs...
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DepthStencil"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "InputOutput"
}
}
],
"PassData": {
"$type": "RasterPassData",
"DrawListTag": "transparent",
"DrawListSortType": "KeyThenReverseDepth",
"PipelineViewTag": "MainCamera",
"PassSrgShaderAsset": {
"FilePath": "Shaders/ForwardPassSrg.shader"
}
}
}
]
}
}
}