cc615a8f32
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
135 lines
4.9 KiB
Plaintext
135 lines
4.9 KiB
Plaintext
{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "PassAsset",
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"ClassData": {
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"PassTemplate": {
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"Name": "TransparentParentTemplate",
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"PassClass": "ParentPass",
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"Slots": [
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// Inputs...
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{
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"Name": "DirectionalShadowmap",
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"SlotType": "Input"
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},
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{
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"Name": "DirectionalESM",
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"SlotType": "Input"
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},
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{
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"Name": "ProjectedShadowmap",
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"SlotType": "Input"
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},
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{
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"Name": "ProjectedESM",
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"SlotType": "Input"
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},
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{
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"Name": "TileLightData",
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"SlotType": "Input"
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},
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{
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"Name": "LightListRemapped",
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"SlotType": "Input"
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},
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{
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"Name": "InputLinearDepth",
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"SlotType": "Input"
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},
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// Input/Outputs...
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{
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"Name": "DepthStencil",
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"SlotType": "InputOutput"
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},
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{
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"Name": "InputOutput",
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"SlotType": "InputOutput"
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}
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],
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"PassRequests": [
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{
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"Name": "TransparentPass",
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"TemplateName": "TransparentPassTemplate",
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"Enabled": true,
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"Connections": [
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// Inputs...
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{
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"LocalSlot": "DirectionalLightShadowmap",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "DirectionalShadowmap"
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}
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},
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{
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"LocalSlot": "ExponentialShadowmapDirectional",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "DirectionalESM"
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}
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},
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{
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"LocalSlot": "ProjectedShadowmap",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "ProjectedShadowmap"
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}
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},
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{
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"LocalSlot": "ExponentialShadowmapProjected",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "ProjectedESM"
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}
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},
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{
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"LocalSlot": "TileLightData",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "TileLightData"
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}
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},
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{
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"LocalSlot": "LightListRemapped",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "LightListRemapped"
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}
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},
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{
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"LocalSlot": "InputLinearDepth",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "InputLinearDepth"
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}
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},
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// Input/Outputs...
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{
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"LocalSlot": "DepthStencil",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "DepthStencil"
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}
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},
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{
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"LocalSlot": "InputOutput",
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"AttachmentRef": {
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"Pass": "Parent",
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"Attachment": "InputOutput"
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}
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}
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],
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"PassData": {
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"$type": "RasterPassData",
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"DrawListTag": "transparent",
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"DrawListSortType": "KeyThenReverseDepth",
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"PipelineViewTag": "MainCamera",
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"PassSrgShaderAsset": {
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"FilePath": "Shaders/ForwardPassSrg.shader"
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}
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}
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}
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]
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}
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}
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}
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