Files
o3de/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen.pass
dmcdiar a4fe1bc8db Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00

57 lines
1.9 KiB
Plaintext

{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "DiffuseGlobalFullscreenPassTemplate",
"PassClass": "FullScreenTriangle",
"Slots": [
{
"Name": "AlbedoInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "NormalInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "DepthStencilTextureInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
},
{
"Name": "DiffuseInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
{
"Name": "DepthStencilInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "DepthStencil",
"ImageViewDesc": {
"AspectFlags": [
"Stencil"
]
}
}
],
"PassData": {
"$type": "FullscreenTrianglePassData",
"ShaderAsset": {
"FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader"
},
"StencilRef": 128, // See RenderCommon.h and DiffuseGlobalFullscreen.shader
"PipelineViewTag": "MainCamera"
}
}
}
}