Files
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

57 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <Atom/RHI.Reflect/Base.h>
namespace AZ
{
namespace Data
{
class AssetHandler;
}
namespace RHI
{
class ShaderPlatformInterface;
}
namespace ShaderBuilder
{
struct AzslData;
class ShaderAssetBuilder
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_TYPE_INFO(ShaderAssetBuilder, "{C94DA151-82BC-4475-86FA-E6C92A0BD6F8}");
static constexpr const char* ShaderAssetBuilderJobKey = "Shader Asset";
ShaderAssetBuilder() = default;
~ShaderAssetBuilder() = default;
// Asset Builder Callback Functions ...
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
// AssetBuilderSDK::AssetBuilderCommandBus interface overrides ...
void ShutDown() override { };
private:
AZ_DISABLE_COPY_MOVE(ShaderAssetBuilder);
};
} // ShaderBuilder
} // AZ